FantasyFlight has a few of them ,and when we bought into one we were very
careful about which one.
In
fact we own two but the second one will most likely remain in it's
'core' state for a long long time as we barely touch it and the theme
isn't one that really drives either of us.
So
what are they?
Well
first, and foremost, they are money sinks. Like it or not, even
preferring the format of them as I do as compared to collectible card
games, they will make money magically vanish before you know it was
even there.
I
wrote a little complain the other day about how I'm always losing and
that still holds true, I’m one of these players that can't seem to
win on strategy and tactics, I need to buy all the best cards and let
them smash a win out for me. That aside I wanted to write about this
kind of game form the perspective as a mother.
So
the first issue, cost, makes this game (for those responsible with
their money) a little prohibitive. There is one thing especially for
someone like me that could keep the cost issue in hand.
Proxy
cards. The concept that instead of buying all the cool cards to
very possibly try them out and find they don't work as you thought
they would, one can make the card in question to play in a game.
There
are a couple of ways to do this, first being to use the database on
cardgamedb.com find the images, print them out and sleeve them for
your use. They will look prettier than the even cheaper option, but
you will use a bit of ink which I find to be ridiculously priced.
Depending on how many cards you do this with buying the card might
just be cheaper.
The
other way, and one I’m most likely to employ, is to write the info
you need and slip that into a card sleeve. It's not pretty, but it
would work.
Either
way I'm not suggesting playing the whole game like this, if a card
works for you, and you plan to continue using it I suggest sourcing
the chapter pack it comes in and getting it. Also it's not a bad
idea to restrict how many cards you do this with, not hard for a
person to make the UBER deck if they don't have to buy ANY of the
cards. Personally I do have a deck I’m going to largely proxy but
I’ll only play it with my husband who is the one who pays for all
card purchases, and the deck I’ll play in public I’ll proxy just
the one card, make it easily accessible so I can remove it if the
opponent disagrees. All in all this is a way to be able to play
cards that are expensive, thus making it a little more accessible to
those who need to be cautious with cash flow.
One other way that one can play for free is with a program called OCTGN (i'll find the link and link it asap) It allows you to build decks and ply them on a virtual table what is all manual and rules are enforced by the players.
One other way that one can play for free is with a program called OCTGN (i'll find the link and link it asap) It allows you to build decks and ply them on a virtual table what is all manual and rules are enforced by the players.
At
this stage he going games/themes at this stage are
- Warhammer: Invasion (2009)
- Android: Netrunner (2012)
- Star Wars: The Card Game (2012)
So
as far as themes go some are more appropriate than others, my girls
watch star wars and if it weren’t for the nazgul they could watch
LoTRs, and Netrunner is part of the very cool world of Android. Game
of Thrones, perhaps not and Cthulhu is the thing of nightmares.
Meaning
that theme needs to be selected carefully, which is pretty much the
case with all things media related.
Which
brings me to the part of this article that makes these games
(although my experience is solely with a Game of Thrones) unlikely to
be particularly adaptable for the young'ns.
They
are VERY language dependent. Now I can see them as a tool to be used
in persuading kids to read to practice reading and so on, but for the
pre readers like my wee ones, it's just not practical. I sometimes
get my 4 year old to pass me tokens, and explaining the icons to her
is a little bit of fun, if all of one icon or crest needs to be knelt
then I can get her to do it, which teaches about same/different. But
by and large it's just not something they can engage with. Although
I’d LOVE someone to tell me I’m wrong.
This
would be the first time I’ve written about a game that isn't
adaptable, that can't be stretched to encompass the whole family’s
enjoyment. But that's ok, they can't all be adjusted, it jut gives
them something to work towards something to look forward to.
As
for 'I have a five and a three year old my gaming days are over”
Due
to the nature of this game it's true it's best played when the kids
are asleep, or in the case of today, being babysat so we can attend
our local stores 'Living Card Game Weekend' (I'll have photos later).
That's not to say they'd be scarred for live if you played a card
game in front of them, that assessment comes more from having kids
that like to get involved in what mummy and daddy are doing and with
this one it's not really possible so I’d rather wait until they're
in bed than to be telling hem to wait or to leave us alone.
Now
I’m not going to start a blog about 'A Game of Thrones' LCG, I know
this is my second entry on the topic and mostly likely there will be
one more (LCG entry in general) and that'll be the end of it at least
for awhile. I may post photos up of my husband competing in
regional, but well he's my man and it's his first competition so I
feel that's reasonable.
Also. I'd LOVE someone to tell me if they can come up with a way my wee ones can participate in this kind of game, i'm always open for ideas.
Also. I'd LOVE someone to tell me if they can come up with a way my wee ones can participate in this kind of game, i'm always open for ideas.
So
to summarize, I’m talking a lot about this game at the moment
because I'm playing it a lot.
It's
not particularly cost effective although the return can be great. It
is addictive however so be aware of that.
Not
a game for the whole family this time, but something for the young
ones to look forward to when they get a bit older.
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